LEARNING DESIGN MODELS
applied for FC design
ADDIE MODEL FOR E-LEARNING
The ADDIE model for e-learning: The ADDIE model is basically a generic, systematic, step-by-step framework used by instructional designers, developers and trainers to ensure course development and learning does not occur in a haphazard, unstructured way.
The professional roles in an e-learning project; and
The technology needed to produce and deliver e-learning.
Stages of E-learning course preparation/Project
ADDIE MODEL FOR FLIPPED CLASSROOM
Despite, our own first flipped classroom experiments were more intuitive, the model, which can be helpful here, is ADDIE.
ADDIE is about processing. Analyze phase starts when you decide to go for flip. The questions to answer on these stage are not influenced by the design but form you expectations of it and understanding of the environment and inputs. These questions include:
Analysis (Learners, Course, Teacher, Resources)
Who are the learners and what are their characteristics?
What are the course specifics in terms of flipped classroom?
What are the teacher skills and expectations from it?
What are the pedagogical considerations and learning culture considerations?
What are expected learning goals and outcomes?
(At the end of the course, students will be able to:)
What barriers are seen why it cannot be flipped?
What are the available resources (time) technology and support, classroom arrangements?
It can seems a bit complicated and too detailed, however it relates basically to understanding the main players, teachers, learners and the expectation goals and outcomes and available resources. Basically, it is understanding initial conditions which impact on the success of design. So for instance, assuming the course. Course field impact on your design and materials and instructions and tips can be found specifically to one field.
Important: Although the delivery format of the course may change, the goals for the learner should not necessarily be different.